![civil war games for pc free civil war games for pc free](https://www.roadtogaming.net/wp-content/uploads/2017/07/Ultimate_General_Civil_War_Free_Download_For_PC.jpg)
If that is not enough to keep you gaming into the wee hours of the morning, you can develop your own battles with the Scenario Editor. Players can now assume command of the Confederacy or the Union, replay battles in both the Eastern and Western theaters, and rewrite the outcome of the war while playing "the big one" campaign, which utilizes all the battle scenarios. Returning to the bloodiest battlefields in United States' history, CWG2 builds upon the easy to learn, turn-based system of the first version, and adds comprehensiveness and depth. The campaign is superbly thought out too - you need to conserve troops and yet win your battles, so there are endless decisions and strategies to try.Ĭivil War Generals 2: Grant, Lee, Sherman rides into the fray of Civil War gaming on the heels of Sid Meier's Gettysburg and the success of its predecessor Robert E. The more you fight over an insignificant hillock, the more victory points you get for holding it. Fight over a hex and it becomes even more valuable to each side, so the battle really hots up where the fighting takes place rather than on obscure victory point locations that nobody cares about. The most innovative feature is the 'dynamic' victory point allocation. But why bother when the battlefield is such a comic-book affair? The point of victory You can rally units, rest them, swap leaders and generally take a lot of time getting the command and control right. Leaders and other units have several factors such as morale, health, experience, that affect both combat results and behaviour under fire. This is a real crying shame, because most of the game mechanics are superb. Yes, you've got long-range artillery bombardments and specialist sharpshooters, but the overall appearance is wickedly unrealistic when compared to the definitive ACW games of Talonsoft's Battleground series. You move a unit up, attack, move up another, attack again and so on. The closest game to CWGIHs probably good old Fantasy General. Each unit represents a brigade or regiment, which is fine if you want to recreate complete battles such as Gettysburg, but as far as realism goes it's a no-no. You soon realise that a unit composed of three soldiers can represent anywhere between 5 men - and that the only way they can shoot each other is to move adjacent to the target unit. And there's head-to-head play over the Internet, modem-to-modem, network or e-mail.Īt first glance, CWGII looks a bit like other pseudominiature wargames with realistic 3D terrain, colourful unit graphics and a neat player interface. You get Mississippi gunboats, engineers, mortars and horse artillery to play with and extra terrain types such as forts, swamps and coastlines.